RM5998
Sack of Meat
- Sep 3, 2018
- 2,202
EDIT: I was unsure about whether to put it in Offtopic or Recovery. I decided to put it here because I'm using this to keep my mind off CTBing.
So I decided to make this here so that I don't go backsliding into apathy again. A reminder of why I'm doing this and a way to keep going. I'll be posting stuff about where I'm at with the game, as well as the things I'm learning on the way. Doesn't clog up other threads that way. I might start up my old Wordpress blog at some point, but I'll be sure to continue posting here.
For now, the title is "Not the Hero". It takes the roguelike genre's core ideas as a jumping-off point to explore how the game's structure affects how people view its story. Currently, there are 3 acts planned:
Hope this works out.
EDIT: Just to add... I've been trying to use a popular Blender tutorial to learn the ropes of that software, and I made a doughnut. It looks like this so far:
So I decided to make this here so that I don't go backsliding into apathy again. A reminder of why I'm doing this and a way to keep going. I'll be posting stuff about where I'm at with the game, as well as the things I'm learning on the way. Doesn't clog up other threads that way. I might start up my old Wordpress blog at some point, but I'll be sure to continue posting here.
For now, the title is "Not the Hero". It takes the roguelike genre's core ideas as a jumping-off point to explore how the game's structure affects how people view its story. Currently, there are 3 acts planned:
- Act 1: You play as the sidekick of a hero, who's on a quest to save the land from the evil that has befallen it... or something. The details don't matter. The game's survival condition is that the hero lives - once they die, you need to restart your campaign. If you, the sidekick, die, the game resets to the last checkpoint, and you get replaced by a new sidekick. When at last, the hero's final mission comes up, it's structured so that they die, but you, the sidekick, get to continue on your own. (NOTE: You can't control the hero, only the sidekick. And the camera itself is centred on the hero, to show that they are the centre of the story.)
- Act 2: You play as the sidekick-turned-hero, who's now the centre of the story (literally too, the camera is now centred on you). You can build up a team of sidekicks to help you with missions. You can have upto 6 sidekicks, and if one dies, the game goes on. You can't control them. If you die, the game resets back to the beginning (of Act 1). And when you get to the final mission, it's structured so that you die, but this time, the game doesn't end. Your sidekicks barely escape.
- Act 3: The game is now an XCOM-style RTS where you manage what used to be your team of sidekicks, now heroes in their own right. If a member dies, the game keeps going. If all members die, reset to beginning of Act 1. You can pick up up to 6 reserves, to fill slots if a member dies. And this time, when your team gets to the final mission, they can succeed. Defeat the overlord, save the realm, whatever it was.
Hope this works out.
EDIT: Just to add... I've been trying to use a popular Blender tutorial to learn the ropes of that software, and I made a doughnut. It looks like this so far:
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