Darkover
Angelic
- Jul 29, 2021
- 4,808
C:
include eugl.ew
include winbmp.ew
include misc.e
without warning
without type_check
integer keyboard_char
keyboard_char=0
--new modual
include texture.ew
include spritesheet.ew
include font.ew
include d3d.ew as d3d
include extra.ew
global integer font0,font1,font2
global atom camera_x,camera_y,camera_z,camera_yaw
camera_yaw=90
camera_x=0
camera_y=0
camera_z=61 --values from rotmg changred from 12
atom ttt
integer facedrawn,count
integer fps
fps=0
ttt=90
facedrawn=0
count=0
integer mousex,mousey,mouse_button
mousex=0
mousey=0
mouse_button=0
integer frames,loop_id
constant VK_END= #23, VK_HOME= #24
sequence object_bitmaps
object_bitmaps={}
atom texture1
texture1=0
procedure init()
integer tex,spr
--disable vsyps
if wgl_supportsExtension("WGL_EXT_swap_control") then
wgl_enableExtension("WGL_EXT_swap_control")
if wgl_swapIntervalEXT(0) then
end if
end if
d3d_start()
d3d_set_perspective(1)
-- Generate texture IDs
gl_genTextures(texNum, texID)
texture1=texture_load("data\\lofiEnvironment.bmp")
spr=spritesheet_new(texture_load("data\\lofiEnvironment.bmp"),8,8)
object_bitmaps=append(object_bitmaps,{"lofiEnvironment", spr,spritesheet_list[spr][4],spritesheet_list[spr][5]})
font0=font_load("font.txt","data\\bitmap2.bmp")
font1=font_load("font2.txt","data\\font2.bmp")
font2=font_load("font3.txt","data\\font3.bmp")
gl_enable (GL_TEXTURE_2D)
frames = 0
euglTimerFunc(31,loop_id,0)
gl_enable (GL_BLEND)
gl_blendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
gl_alphaFunc(GL_GREATER,0.5)
gl_enable ( GL_ALPHA_TEST)
--gl_polygonMode(GL_FRONT_AND_BACK,GL_LINE)
ewShowCursor(1)
end procedure
global constant BLACK = {0,0,0},
BLUE = {0,0,255},
GREEN = {0,255,0},
CYAN = {0,255,0},
RED = {0,255,0},
MAGENTA = {0,255,0},
BROWN = {0,255,0},
WHITE = {0,255,0},
GRAY = {0,255,0},
BRIGHT_BLUE = {0,255,0},
BRIGHT_GREEN = {0,255,0},
BRIGHT_CYAN = {0,255,0},
BRIGHT_RED = {0,255,0},
BRIGHT_MAGENTA = {0,255,0},
YELLOW = {0,255,0},
BRIGHT_WHITE = {0,255,0}
-- lines for a block E
constant E = {
{{.2, 1.1, 2}, {.2, -.5, 2}, BLUE},
{{.2, -.5, 2}, {.2, -.5, -2}, YELLOW},
{{.2, -.5, -2}, {.2, 1.1, -2}, GREEN},
{{.2, 1.1, -2}, {.2, 1.2, -1.6}, BRIGHT_RED},
{{.2, 1.2, -1.6}, {.2, 1, -1.8}, BRIGHT_RED},
{{.2, 1, -1.8}, {.2, 0, -1.8}, MAGENTA},
{{.2, 0, -1.8}, {.2, 0, -.1}, BRIGHT_CYAN},
{{.2, 0, -.1}, {.2, .5, -.1}, BLUE},
{{.2, .5, -.1}, {.2, .6, -.2}, BLUE},
{{.2, .6, -.2}, {.2, .6, .2}, BLACK},
{{.2, .6, .2}, {.2, .5, .1}, BLUE},
{{.2, .5, .1}, {.2, 0, .1}, BRIGHT_BLUE},
{{.2, 0, .1}, {.2, 0, 1.8}, BRIGHT_GREEN},
{{.2, 0, 1.8}, {.2, 1, 1.8}, BRIGHT_CYAN},
{{.2, 1, 1.8}, {.2, 1.2, 1.6}, BRIGHT_CYAN},
{{.2, 1.2, 1.6}, {.2, 1.1, 2}, BRIGHT_RED},
-- opposite side:
{{-.2, 1.1, 2}, {-.2, -.5, 2}, BLUE},
{{-.2, -.5, 2}, {-.2, -.5, -2}, YELLOW},
{{-.2, -.5, -2}, {-.2, 1.1, -2}, GREEN},
{{-.2, 1.1, -2}, {-.2, 1.2, -1.6}, BRIGHT_RED},
{{-.2, 1.2, -1.6}, {-.2, 1, -1.8}, BRIGHT_RED},
{{-.2, 1, -1.8}, {-.2, 0, -1.8}, MAGENTA},
{{-.2, 0, -1.8}, {-.2, 0, -.1}, BRIGHT_CYAN},
{{-.2, 0, -.1}, {-.2, .5, -.1}, BLUE},
{{-.2, .5, -.1}, {-.2, .6, -.2}, BLUE},
{{-.2, .6, -.2}, {-.2, .6, .2}, BLACK},
{{-.2, .6, .2}, {-.2, .5, .1}, BLUE},
{{-.2, .5, .1}, {-.2, 0, .1}, BRIGHT_BLUE},
{{-.2, 0, .1}, {-.2, 0, 1.8}, BRIGHT_GREEN},
{{-.2, 0, 1.8}, {-.2, 1, 1.8}, BRIGHT_CYAN},
{{-.2, 1, 1.8}, {-.2, 1.2, 1.6}, BRIGHT_CYAN},
{{-.2, 1.2, 1.6}, {-.2, 1.1, 2}, BRIGHT_RED},
-- cross pieces:
{{.2, 1.1, 2}, {-.2, 1.1, 2}, BLUE},
{{.2, -.5, 2}, {-.2, -.5, 2}, BLUE},
{{.2, -.5, -2}, {-.2, -.5, -2}, GREEN},
{{.2, 1.1, -2}, {-.2, 1.1, -2}, GREEN},
{{.2, 1.2, -1.6}, {-.2, 1.2, -1.6}, BRIGHT_GREEN},
{{.2, .6, -.2}, {-.2, .6, -.2}, BLACK},
{{.2, .6, .2}, {-.2, .6, .2}, BLACK},
{{.2, 1.2, 1.6}, {-.2, 1.2, 1.6}, BRIGHT_GREEN}
}
procedure draw()
atom frametime,deltatime ,xx,yy,zz,xx2,yy2,zz2
integer index
d3d_set_count(0)
frametime =current_time()
gl_clear(GL_COLOR_BUFFER_BIT + GL_DEPTH_BUFFER_BIT)
--normal projection
--d3d_set_projection(camera_x,camera_y,camera_z, camera_x+cos(camera_yaw*PI/180), camera_y-sin(camera_yaw*PI/180), camera_z, 0,0,0)
d3d_set_projection(camera_x,camera_y,camera_z, camera_x+cos(camera_yaw*PI/180), camera_y-sin(camera_yaw*PI/180), 0, 0,0,1)
for x=0 to 1000 by 128 do
for y=0 to 1000 by 128 do
--draw_texture(x,y,texture1)
end for
end for
for i=1 to length(E) do
xx=E[i][1][1]
yy=E[i][1][2]
zz=E[i][1][3]
xx2=E[i][2][1]
yy2=E[i][2][2]
zz2=E[i][2][3]
draw_line3d(xx,yy,zz,xx2,yy2,zz2,255,255,255)
end for
d3d_set_projection_ortho(0,0,800,600,0)
d3d_set_hidden(0)
currentfont=font0
draw_set_color(255,0,0)
currentfont=font1
draw_set_color(0,255,0)
d3d_set_hidden(1)
if ewSwapBuffers(glhDC) then
end if
frames += 1
deltatime=current_time()-frametime
-- ?deltatime
if deltatime <16 then
usleep(16-deltatime)
--?16-deltatime
--?deltatime
end if
end procedure
atom start_time
start_time=time()+1
atom frametime,deltatime
frametime =current_time()
constant camera_speed =0.05
procedure loop(integer timerID)
integer ret
deltatime=current_time()-frametime
frametime =current_time()
if start_time<time() then
fps=frames
frames = 0
start_time=time()+1
euglSetWindowTitle( sprintf("%d fps.",fps)&sprintf(" %f ",camera_x)&sprintf(" %f ",camera_y)&sprintf(" %f ",camera_z)&sprintf(" %d ", d3d_get_count())&sprintf(" %d ",mousex)&sprintf(" %d ",mousey) )
end if
if key_check(VK_LEFT) then
camera_yaw+=4
end if
if key_check(VK_RIGHT) then
camera_yaw-=4
end if
if key_check(VK_UP) then
camera_z+=4
end if
if key_check(VK_DOWN) then
camera_z-=4
end if
if key_check('A') then
camera_x = camera_x + (cos (degtorad(camera_yaw+90)) * camera_speed*deltatime)
camera_y = camera_y + -(sin (degtorad(camera_yaw+90)) * camera_speed*deltatime)
end if
if key_check('D') then
camera_x = camera_x + (cos (degtorad(camera_yaw-90)) * camera_speed*deltatime)
camera_y = camera_y + -(sin (degtorad(camera_yaw-90)) * camera_speed*deltatime)
end if
if key_check('W') then
camera_x = camera_x + (cos (degtorad(camera_yaw)) * camera_speed*deltatime)
camera_y = camera_y + -(sin (degtorad(camera_yaw)) * camera_speed*deltatime)
end if
if key_check('S') then
camera_x = camera_x + (cos (degtorad(camera_yaw-180)) * camera_speed*deltatime)
camera_y = camera_y + -(sin (degtorad(camera_yaw-180)) * camera_speed*deltatime)
end if
euglTimerFunc(30,loop_id,0)
end procedure
loop_id = routine_id("loop")
procedure key(integer keycode,integer mode,integer y)
if keycode = VK_ESCAPE then
ewPostQuitMessage(#10)
abort(0)
end if
if mode=0 then
keyboard_char=keycode
key_add(keycode)
else
key_remove(keycode)
end if
end procedure
procedure mouse(integer event,integer v1,integer v2,integer v3)
if event=EUGL_LEFT_BUTTON and v1=EUGL_DOWN then
--puts(1,"left mouse down\n")
mouse_button=1
elsif event=EUGL_LEFT_BUTTON and v1=EUGL_UP then
--puts(1,"left mouse up\n")
mouse_button=2
end if
end procedure
procedure motion(integer x,integer y)
mousex=x
mousey=y
end procedure
procedure reshape(integer w,integer h)
--gl_viewport(0,0,w,h)
end procedure
-- Tell EuGL to use double-buffering
euglFlags = PFD_DOUBLEBUFFER
-- If you want fullscreen, uncomment the next two lines.
-- euglPFD[EUGL_COLORBITS] = 16
-- euglDisplayMode = EUGL_FULLSCREEN
euglDisplayFunc(routine_id("draw"))
euglInitFunc(routine_id("init"))
euglReshapeFunc(routine_id("reshape"))
euglKeyboardFunc(routine_id("key"))
euglMouseFunc( routine_id("mouse") )
euglPassiveMotionFunc( routine_id("motion") )
EuGLMain(EUGL_HANDLE_EVENTS, "open world engine", 800+10, 600+30)