dark souls difficulty. except dark souls is a good game ;)
Exactly! If life is like a game, it's more like
Dark Souls, but without the satisfying design or sense of accomplishment. In
Dark Souls, the difficulty is tough but fair. You know that with enough practice, skill, and perseverance, you'll overcome the challenges. There's a carefully crafted balance, where every time you die, you learn something new and feel just a bit closer to success. And when you finally beat a boss, you get that surge of triumph, knowing you earned it.
But life? It's like
Dark Souls with the difficulty ramped up to absurd levels and none of the good parts. Let's break it down:
In
Dark Souls, you expect a brutal challenge, but it's balanced in a way that rewards patience, timing, and skill. However, in life, the difficulty curve is often unpredictable and totally unfair. You can be doing everything right, working hard, and still be blindsided by a health issue, financial hardship, or some other crisis. Life doesn't reward you with an "easy mode" after you've put in the effort; it just keeps piling on the challenges with no rhyme or reason.
In
Dark Souls, every hit you take, every time you die, you learn something. You see where you made a mistake, and you know what to try differently next time. Life, on the other hand, often gives us confusing or contradictory feedback. You can pour your heart into a project or a relationship, only to have it fail for reasons that aren't clear. Unlike
Dark Souls, which teaches you through failure, life can leave you feeling like you didn't learn anything other than, "I'll avoid that situation next time."
Dark Souls is challenging, but the enemies and bosses follow patterns you can eventually recognize and anticipate. In life, the challenges are often random and impossible to predict. You might be moving forward with your plans when, suddenly, an unexpected illness, accident, or disaster throws everything off course. It's like an enemy ambushing you out of nowhere, but this time you can't dodge, block, or counterattack. And there's no retry button.
In
Dark Souls, as you progress, you level up, unlock new abilities, and gain access to better equipment. Even if it's tough, you feel stronger and more capable over time. In life, progression isn't always so linear or rewarding. You might be working hard and gaining experience, but you don't necessarily feel more prepared or powerful. In fact, sometimes it feels like you're struggling just to stay at the same level, with no real sense of advancement.
In
Dark Souls, everyone starts with the same basic abilities and has to work their way up. But in life, we're all born with different "stats"—some people have wealth, health, and opportunity, while others have to fight just to get by. It's like entering the game at level 1 while others start at level 50 with end-game gear. Life doesn't provide that satisfying feeling of building yourself up from scratch; instead, it often feels like you're stuck grinding to make up for disadvantages you never asked for.
Dark Souls has a definite endgame. When you defeat the final boss, you feel a sense of closure and accomplishment. But in life, there's no grand final boss to defeat, no ultimate challenge that marks the end of the struggle. Instead, it just… ends. And often, the ending is far from epic—more like being taken out by a random, low-level enemy than a climactic boss battle. It leaves you wondering, "What was the point of it all?"
In
Dark Souls, if you put in the time and effort, you will eventually conquer the game's challenges. But life doesn't offer the same guarantee. You can work incredibly hard and still not achieve your goals. There's no reliable system of "grinding" that ensures success. Sometimes, no matter how much you try, life's challenges just don't pay off in the way you hoped. It's like if
Dark Souls made you beat the boss five times in a row, and you still didn't get the loot drop.
In
Dark Souls, you control your character's actions and choices, deciding where to explore, when to fight, and what skills to develop. Life, on the other hand, often feels like you're on autopilot. You don't get to choose the challenges that come your way or the "quests" you have to complete. It's like someone else is holding the controller, leaving you to deal with the consequences of choices you didn't even make.
If
Dark Souls is difficult in a way that pushes you to improve and rewards your efforts, life can often feel difficult without the payoff. It's as if we're stuck in a poorly-designed knockoff version, where the difficulty is cranked up not to make us better but simply to see how long we'll put up with it. Life's challenges can feel less like an epic journey toward growth and more like a series of arbitrary obstacles, offering little in the way of satisfaction or sense of purpose.
But, even in this unfair and exhausting game, there are occasional moments that feel meaningful or even joyful. And perhaps, like in any game, it's those small moments of connection, humor, or unexpected beauty that keep us playing, hoping for a few more good encounters before the game finally ends.